RedM Natives

_DATABINDING_WRITE_DATA_INT

Hash0x335C3F6B3766B8D9
Runtime nameDatabindingWriteDataInt
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_INT(Any p0, int p1);

Parameters

NameTypeDescription
p0Any—
p1int—

Returns void

Usage

Lua
DatabindingWriteDataInt(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x335C3F6B3766B8D9, p0, p1)
JavaScript and C#
JavaScript
DatabindingWriteDataInt(p0, p1);

// by hash
Citizen.invokeNative('0x335C3F6B3766B8D9', p0, p1);
C#
Function.Call((Hash)0x335C3F6B3766B8D9, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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