RedM Natives

_DATABINDING_WRITE_DATA_SCRIPT_VARIABLES

Hash0xAB888B4B91046771
Runtime nameDatabindingWriteDataScriptVariables
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES(int p0, int p1, Any ..., ...);

Parameters

NameTypeDescription
p0int—
p1int—
...Any—

Returns void

Usage

Lua
DatabindingWriteDataScriptVariables(p0, p1, ___)

-- always works, by hash
Citizen.InvokeNative(0xAB888B4B91046771, p0, p1, ___)
JavaScript and C#
JavaScript
DatabindingWriteDataScriptVariables(p0, p1, ___);

// by hash
Citizen.invokeNative('0xAB888B4B91046771', p0, p1, ___);
C#
Function.Call((Hash)0xAB888B4B91046771, p0, p1, ___);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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