RedM Natives

_DATABINDING_WRITE_DATA_STRING

Hash0xE1BD342F2872AEE9
Runtime nameDatabindingWriteDataString
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_STRING(Any p0, const char* p1);

Parameters

NameTypeDescription
p0Any—
p1const char*—

Returns void

Usage

Lua
DatabindingWriteDataString(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xE1BD342F2872AEE9, p0, p1)
JavaScript and C#
JavaScript
DatabindingWriteDataString(p0, p1);

// by hash
Citizen.invokeNative('0xE1BD342F2872AEE9', p0, p1);
C#
Function.Call((Hash)0xE1BD342F2872AEE9, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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