RedM Natives

_DATABINDING_WRITE_STRING_FROM_HASH

Hash0xA3BD6FF95E713EE5
Runtime nameDatabindingWriteStringFromHash
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_STRING_FROM_HASH(Any p0, Hash p1, const char* p2);

Parameters

NameTypeDescription
p0Any—
p1Hash—
p2const char*—

Returns void

Usage

Lua
DatabindingWriteStringFromHash(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xA3BD6FF95E713EE5, p0, p1, p2)
JavaScript and C#
JavaScript
DatabindingWriteStringFromHash(p0, p1, p2);

// by hash
Citizen.invokeNative('0xA3BD6FF95E713EE5', p0, p1, p2);
C#
Function.Call((Hash)0xA3BD6FF95E713EE5, p0, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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