RedM Natives

_VIRTUAL_COLLECTION_SET_SIZE

Hash0x9DCE9B01A93B58BC
Runtime nameVirtualCollectionSetSize
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _VIRTUAL_COLLECTION_SET_SIZE(Any p0, int size);

Parameters

NameTypeDescription
p0Any—
sizeint—

Returns void

Usage

Lua
VirtualCollectionSetSize(p0, size)

-- always works, by hash
Citizen.InvokeNative(0x9DCE9B01A93B58BC, p0, size)
JavaScript and C#
JavaScript
VirtualCollectionSetSize(p0, size);

// by hash
Citizen.invokeNative('0x9DCE9B01A93B58BC', p0, size);
C#
Function.Call((Hash)0x9DCE9B01A93B58BC, p0, size);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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