RedM Natives

DATAARRAY_GET_COUNT

Hash0x6A885BF69239E539
Runtime nameDataarrayGetCount
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x065DB281590CEA2D

Signature

int DATAARRAY_GET_COUNT(Any* arrayData);

Parameters

NameTypeDescription
arrayDataAny*—

Returns int

Usage

Lua
local retval, arrayData = DataarrayGetCount(arrayData)

-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0x6A885BF69239E539, Citizen.PointerValueIntInitialized(arrayData), Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, arrayData] = DataarrayGetCount(arrayData);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0x6A885BF69239E539', Citizen.pointerValueIntInitialized(arrayData), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var arrayData = new OutputArgument();
int retval = Function.Call<int>((Hash)0x6A885BF69239E539, arrayData);
// arrayData.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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