RedM Natives

UGC2_SET_PLAYER_DATA

Hash0xE79C70E77E0973C7
Runtime nameUgc2SetPlayerData
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207

Signature

Any UGC2_SET_PLAYER_DATA(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns Any

Usage

Lua
local retval = Ugc2SetPlayerData(p0, p1, p2, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE79C70E77E0973C7, p0, p1, p2, p3, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = Ugc2SetPlayerData(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xE79C70E77E0973C7', p0, p1, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE79C70E77E0973C7, p0, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

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