RedM Natives

_PARSEDDATA_GET_ENTRIES

Returns false when there are no entries.

Hash0xED4413CEE1BF142C
Runtime nameParseddataGetEntries
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_GET_ENTRIES(Any* p0);

Parameters

NameTypeDescription
p0Any*—

Returns BOOL

Description

Returns false when there are no entries.

Usage

Lua
local retval, p0 = ParseddataGetEntries(p0)

-- always works, by hash
local retval, p0 = Citizen.InvokeNative(0xED4413CEE1BF142C, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0] = ParseddataGetEntries(p0);

// by hash
const [retval, p0] = Citizen.invokeNative('0xED4413CEE1BF142C', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xED4413CEE1BF142C, p0);
// p0.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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