RedM Natives

_PARSEDDATA_GET_SECTION

Hash0x44B3A36933AC009C
Runtime nameParseddataGetSection
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_GET_SECTION(Hash* p0, Any* p1, Hash section);

Parameters

NameTypeDescription
p0Hash*—
p1Any*—
sectionHash—

Returns BOOL

Usage

Lua
local retval, p0, p1 = ParseddataGetSection(section)

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x44B3A36933AC009C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), section, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0, p1] = ParseddataGetSection(section);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x44B3A36933AC009C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), section, Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x44B3A36933AC009C, p0, p1, section);
// p0.GetResult<int>()
// p1.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.