_PARSEDDATA_LOAD_FILE_HASH
LOAD_PARSEDDATA_FILE_FAILSAFE_HASH Returns parseddata script fileHandle
Hash
0xD97D8D905F1562F2Runtime name
ParseddataLoadFileHashNamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _PARSEDDATA_LOAD_FILE_HASH(Hash p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
Returns int
Description
LOAD_PARSEDDATA_FILE_FAILSAFE_HASH
Returns parseddata script fileHandle
Usage
local retval = ParseddataLoadFileHash(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD97D8D905F1562F2, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = ParseddataLoadFileHash(p0);
// by hash
const retval = Citizen.invokeNative('0xD97D8D905F1562F2', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xD97D8D905F1562F2, p0);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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