RedM Natives

_PARSEDDATA_LOAD_FILE_HASH

LOAD_PARSEDDATA_FILE_FAILSAFE_HASH Returns parseddata script fileHandle

Hash0xD97D8D905F1562F2
Runtime nameParseddataLoadFileHash
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _PARSEDDATA_LOAD_FILE_HASH(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns int

Description

LOAD_PARSEDDATA_FILE_FAILSAFE_HASH
Returns parseddata script fileHandle

Usage

Lua
local retval = ParseddataLoadFileHash(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD97D8D905F1562F2, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ParseddataLoadFileHash(p0);

// by hash
const retval = Citizen.invokeNative('0xD97D8D905F1562F2', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD97D8D905F1562F2, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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