RedM Natives

_PARSEDDATA_RQ_FILLOUT_FLOAT

Old name: _DATAFILE_GET_FLOAT

Hash0x7F034FC3E891B57A
Runtime nameParseddataRqFilloutFloat
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_RQ_FILLOUT_FLOAT(float* p0, Any* p1);

Parameters

NameTypeDescription
p0float*—
p1Any*—

Returns BOOL

Description

Old name: _DATAFILE_GET_FLOAT

Usage

Lua
local retval, p0, p1 = ParseddataRqFilloutFloat()

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x7F034FC3E891B57A, Citizen.PointerValueFloat(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0, p1] = ParseddataRqFilloutFloat();

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x7F034FC3E891B57A', Citizen.pointerValueFloat(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x7F034FC3E891B57A, p0, p1);
// p0.GetResult<float>()
// p1.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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