RedM Natives

_PARSEDDATA_RQ_FILLOUT_VECTOR

Old name: _DATAFILE_GET_VECTOR

Hash0x06FBF89B12DA279C
Runtime nameParseddataRqFilloutVector
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_RQ_FILLOUT_VECTOR(Vector3* p0, Any* p1);

Parameters

NameTypeDescription
p0Vector3*—
p1Any*—

Returns BOOL

Description

Old name: _DATAFILE_GET_VECTOR

Usage

Lua
local retval, p0, p1 = ParseddataRqFilloutVector()

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x06FBF89B12DA279C, Citizen.PointerValueVector(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0, p1] = ParseddataRqFilloutVector();

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x06FBF89B12DA279C', Citizen.pointerValueVector(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x06FBF89B12DA279C, p0, p1);
// p0.GetResult<Vector3>()
// p1.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.