RedM Natives

_PARSEDDATA_UNLOAD_FILE

Hash0x129567F0C05F81B9
Runtime nameParseddataUnloadFile
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PARSEDDATA_UNLOAD_FILE(int fileHandle);

Parameters

NameTypeDescription
fileHandleint—

Returns void

Usage

Lua
ParseddataUnloadFile(fileHandle)

-- always works, by hash
Citizen.InvokeNative(0x129567F0C05F81B9, fileHandle)
JavaScript and C#
JavaScript
ParseddataUnloadFile(fileHandle);

// by hash
Citizen.invokeNative('0x129567F0C05F81B9', fileHandle);
C#
Function.Call((Hash)0x129567F0C05F81B9, fileHandle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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