RedM Natives

DECOR_GET_FLOAT

Hash0xE5FF70CD842CA9D4
Runtime nameDecorGetFloat
NamespaceDECORATOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6524A2F114706F43

Signature

float DECOR_GET_FLOAT(Entity entity, const char* propertyName);

Parameters

NameTypeDescription
entityEntity—
propertyNameconst char*—

Returns float

Usage

Lua
local retval = DecorGetFloat(entity, propertyName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE5FF70CD842CA9D4, entity, propertyName, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = DecorGetFloat(entity, propertyName);

// by hash
const retval = Citizen.invokeNative('0xE5FF70CD842CA9D4', entity, propertyName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xE5FF70CD842CA9D4, entity, propertyName);

Sources

alloc8or RDR3 NativeDB

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