_DECOR_REGISTER_NETWORKED
Old Name: _DECOR_REGISTER_2
Hash
0x4587374F88B7F6C2Runtime name
DecorRegisterNetworkedNamespaceDECORATOR
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DECOR_REGISTER_NETWORKED(const char* propertyName, int type, BOOL isNetworked);Parameters
| Name | Type | Description |
|---|---|---|
propertyName | const char* | — |
type | int | — |
isNetworked | BOOL | — |
Returns void
Description
type: see DECOR_REGISTER
Old Name: _DECOR_REGISTER_2
Usage
DecorRegisterNetworked(propertyName, type, isNetworked)
-- always works, by hash
Citizen.InvokeNative(0x4587374F88B7F6C2, propertyName, type, isNetworked)JavaScript and C#
DecorRegisterNetworked(propertyName, type, isNetworked);
// by hash
Citizen.invokeNative('0x4587374F88B7F6C2', propertyName, type, isNetworked);Function.Call((Hash)0x4587374F88B7F6C2, propertyName, type, isNetworked);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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