RedM Natives

_0x36D0F2BA2C0D9BDE

_ADD* (_ADD_SHOCKING_EVENT_* ?)

Hash0x36D0F2BA2C0D9BDE
Runtime nameN_0x36d0f2ba2c0d9bde
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x36D0F2BA2C0D9BDE(Entity entity, int p1);

Parameters

NameTypeDescription
entityEntity—
p1int—

Returns Any

Description

_ADD* (_ADD_SHOCKING_EVENT_* ?)

Usage

Lua
local retval = N_0x36d0f2ba2c0d9bde(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x36D0F2BA2C0D9BDE, entity, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x36d0f2ba2c0d9bde(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x36D0F2BA2C0D9BDE', entity, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x36D0F2BA2C0D9BDE, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x36d0f2ba2c0d9bde (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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