RedM Natives

_0x7C511E91738A0828

Only used in R* SP Scripts Hash only used in R* Script mob3.ysc: ROBBERY _ADD_PED*

Hash0x7C511E91738A0828
Runtime nameN_0x7c511e91738a0828
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x7C511E91738A0828(Ped ped1, Ped ped2, int p2, Hash p3);

Parameters

NameTypeDescription
ped1Ped—
ped2Ped—
p2int—
p3Hash—

Returns void

Description

Only used in R* SP Scripts
Hash only used in R* Script mob3.ysc: ROBBERY
_ADD_PED*

Usage

Lua
N_0x7c511e91738a0828(ped1, ped2, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x7C511E91738A0828, ped1, ped2, p2, p3)
JavaScript and C#
JavaScript
N_0x7c511e91738a0828(ped1, ped2, p2, p3);

// by hash
Citizen.invokeNative('0x7C511E91738A0828', ped1, ped2, p2, p3);
C#
Function.Call((Hash)0x7C511E91738A0828, ped1, ped2, p2, p3);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x7c511e91738a0828 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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