RedM Natives

_0xA86B0EE9B39D15D6

Hash0xA86B0EE9B39D15D6
Runtime nameN_0xa86b0ee9b39d15d6
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA86B0EE9B39D15D6(Object object);

Parameters

NameTypeDescription
objectObject—

Returns void

Usage

Lua
N_0xa86b0ee9b39d15d6(object)

-- always works, by hash
Citizen.InvokeNative(0xA86B0EE9B39D15D6, object)
JavaScript and C#
JavaScript
N_0xa86b0ee9b39d15d6(object);

// by hash
Citizen.invokeNative('0xA86B0EE9B39D15D6', object);
C#
Function.Call((Hash)0xA86B0EE9B39D15D6, object);
  • This native has no known name, so the runtime exposes it only as N_0xa86b0ee9b39d15d6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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