RedM Natives

_0xE28D7FC9FD32ABEB

HAS_ACTOR_RECEIVED_TRACKED_EVENT_THAT_SHOULD_ALERT - iTimeSinceEvent >= iTimeLimitMS

Hash0xE28D7FC9FD32ABEB
Runtime nameN_0xe28d7fc9fd32abeb
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xE28D7FC9FD32ABEB(Entity entity, Hash eventType, int p2);

Parameters

NameTypeDescription
entityEntity—
eventTypeHash—
p2int—

Returns void

Description

HAS_ACTOR_RECEIVED_TRACKED_EVENT_THAT_SHOULD_ALERT - iTimeSinceEvent >= iTimeLimitMS

Usage

Lua
N_0xe28d7fc9fd32abeb(entity, eventType, p2)

-- always works, by hash
Citizen.InvokeNative(0xE28D7FC9FD32ABEB, entity, eventType, p2)
JavaScript and C#
JavaScript
N_0xe28d7fc9fd32abeb(entity, eventType, p2);

// by hash
Citizen.invokeNative('0xE28D7FC9FD32ABEB', entity, eventType, p2);
C#
Function.Call((Hash)0xE28D7FC9FD32ABEB, entity, eventType, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xe28d7fc9fd32abeb (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.