RedM Natives

IS_SHOCKING_EVENT_IN_SPHERE

Hash0x9DB47E16060D6354
Runtime nameIsShockingEventInSphere
NamespaceEVENT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1374ABB7C15BAB92

Signature

BOOL IS_SHOCKING_EVENT_IN_SPHERE(Hash eventType, float x, float y, float z, float radius);

Parameters

NameTypeDescription
eventTypeHash—
xfloat—
yfloat—
zfloat—
radiusfloat—

Returns BOOL

Description

eventType: https://alloc8or.re/rdr3/doc/enums/eEventType.txt

Usage

Lua
local retval = IsShockingEventInSphere(eventType, x, y, z, radius)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9DB47E16060D6354, eventType, x, y, z, radius, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsShockingEventInSphere(eventType, x, y, z, radius);

// by hash
const retval = Citizen.invokeNative('0x9DB47E16060D6354', eventType, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9DB47E16060D6354, eventType, x, y, z, radius);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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