RedM Natives

_CREATE_SHOCKING_EVENT

Hash0xCA1315C33B9A2847
Runtime nameCreateShockingEvent
NamespaceEVENT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

ScrHandle _CREATE_SHOCKING_EVENT(Any* args);

Parameters

NameTypeDescription
argsAny*—

Returns ScrHandle

Usage

Lua
local retval, args = CreateShockingEvent(args)

-- always works, by hash
local retval, args = Citizen.InvokeNative(0xCA1315C33B9A2847, Citizen.PointerValueIntInitialized(args), Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, args] = CreateShockingEvent(args);

// by hash
const [retval, args] = Citizen.invokeNative('0xCA1315C33B9A2847', Citizen.pointerValueIntInitialized(args), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var args = new OutputArgument();
int retval = Function.Call<int>((Hash)0xCA1315C33B9A2847, args);
// args.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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