RedM Natives

_IS_EVENT_TRACKER_ACTIVE

Hash0x797B3D4D92E56094
Runtime nameIsEventTrackerActive
NamespaceEVENT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_EVENT_TRACKER_ACTIVE(const char* eventName, Hash shockingEvent);

Parameters

NameTypeDescription
eventNameconst char*—
shockingEventHash—

Returns BOOL

Usage

Lua
local retval = IsEventTrackerActive(eventName, shockingEvent)

-- always works, by hash
local retval = Citizen.InvokeNative(0x797B3D4D92E56094, eventName, shockingEvent, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEventTrackerActive(eventName, shockingEvent);

// by hash
const retval = Citizen.invokeNative('0x797B3D4D92E56094', eventName, shockingEvent, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x797B3D4D92E56094, eventName, shockingEvent);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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