_REMOVE_ALL_SHOCKING_EVENTS_IN_AREA
Hash
0xB4C71BA9CAB097BDRuntime name
RemoveAllShockingEventsInAreaNamespaceEVENT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA(float x, float y, float z, float radius, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
p4 | BOOL | — |
Returns void
Usage
RemoveAllShockingEventsInArea(x, y, z, radius, p4)
-- always works, by hash
Citizen.InvokeNative(0xB4C71BA9CAB097BD, x, y, z, radius, p4)JavaScript and C#
RemoveAllShockingEventsInArea(x, y, z, radius, p4);
// by hash
Citizen.invokeNative('0xB4C71BA9CAB097BD', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4);Function.Call((Hash)0xB4C71BA9CAB097BD, x, y, z, radius, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.