RedM Natives

_REMOVE_ALL_SHOCKING_EVENTS_IN_AREA

Hash0xB4C71BA9CAB097BD
Runtime nameRemoveAllShockingEventsInArea
NamespaceEVENT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA(float x, float y, float z, float radius, BOOL p4);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
p4BOOL—

Returns void

Usage

Lua
RemoveAllShockingEventsInArea(x, y, z, radius, p4)

-- always works, by hash
Citizen.InvokeNative(0xB4C71BA9CAB097BD, x, y, z, radius, p4)
JavaScript and C#
JavaScript
RemoveAllShockingEventsInArea(x, y, z, radius, p4);

// by hash
Citizen.invokeNative('0xB4C71BA9CAB097BD', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4);
C#
Function.Call((Hash)0xB4C71BA9CAB097BD, x, y, z, radius, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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