RedM Natives

_DELETE_HERD

Delete and invalidate the herd.

Hash0xE0961AED72642B80
Runtime nameDeleteHerd
NamespaceFLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DELETE_HERD(ScrHandle herdHandle);

Parameters

NameTypeDescription
herdHandleScrHandle—

Returns void

Description

VORPCORE RDR3natives

Delete and invalidate the herd.

Usage

Lua
DeleteHerd(herdHandle)

-- always works, by hash
Citizen.InvokeNative(0xE0961AED72642B80, herdHandle)
JavaScript and C#
JavaScript
DeleteHerd(herdHandle);

// by hash
Citizen.invokeNative('0xE0961AED72642B80', herdHandle);
C#
Function.Call((Hash)0xE0961AED72642B80, herdHandle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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