RedM Natives

_0xDA801F7F6A5278D3

_NETWORK_GET_* or _NETWORK_IS_*

Hash0xDA801F7F6A5278D3
Runtime nameN_0xda801f7f6a5278d3
NamespaceGANG
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xDA801F7F6A5278D3(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

_NETWORK_GET_* or _NETWORK_IS_*

Usage

Lua
local retval = N_0xda801f7f6a5278d3(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDA801F7F6A5278D3, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xda801f7f6a5278d3(player);

// by hash
const retval = Citizen.invokeNative('0xDA801F7F6A5278D3', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDA801F7F6A5278D3, player);
  • This native has no known name, so the runtime exposes it only as N_0xda801f7f6a5278d3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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