RedM Natives

NETWORK_GET_NUM_GANG_MEMBERS

Hash0x149A2751AB66AC02
Runtime nameNetworkGetNumGangMembers
NamespaceGANG
SideClient
NameOfficial
Docs
Since build1207

Signature

int NETWORK_GET_NUM_GANG_MEMBERS(Any gangId);

Parameters

NameTypeDescription
gangIdAny—

Returns int

Usage

Lua
local retval = NetworkGetNumGangMembers(gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x149A2751AB66AC02, gangId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetNumGangMembers(gangId);

// by hash
const retval = Citizen.invokeNative('0x149A2751AB66AC02', gangId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x149A2751AB66AC02, gangId);

Sources

alloc8or RDR3 NativeDB

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