RedM Natives

NETWORK_IS_GANG_ACTIVE

Hash0x0F99F6436528A089
Runtime nameNetworkIsGangActive
NamespaceGANG
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_IS_GANG_ACTIVE(Any gangId);

Parameters

NameTypeDescription
gangIdAny—

Returns BOOL

Usage

Lua
local retval = NetworkIsGangActive(gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0F99F6436528A089, gangId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsGangActive(gangId);

// by hash
const retval = Citizen.invokeNative('0x0F99F6436528A089', gangId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0F99F6436528A089, gangId);

Sources

alloc8or RDR3 NativeDB

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