RedM Natives

NETWORK_IS_IN_SAME_GANG

Hash0x3F59FE6F37869576
Runtime nameNetworkIsInSameGang
NamespaceGANG
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_IS_IN_SAME_GANG(Player player1, Player player2);

Parameters

NameTypeDescription
player1Player—
player2Player—

Returns BOOL

Usage

Lua
local retval = NetworkIsInSameGang(player1, player2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3F59FE6F37869576, player1, player2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsInSameGang(player1, player2);

// by hash
const retval = Citizen.invokeNative('0x3F59FE6F37869576', player1, player2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3F59FE6F37869576, player1, player2);

Sources

alloc8or RDR3 NativeDB

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