RedM Natives

_NETWORK_GET_GANG_PRIVACY

Hash0x9970AE8C3D706139
Runtime nameNetworkGetGangPrivacy
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _NETWORK_GET_GANG_PRIVACY();

Returns int

Usage

Lua
local retval = NetworkGetGangPrivacy()

-- always works, by hash
local retval = Citizen.InvokeNative(0x9970AE8C3D706139, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetGangPrivacy();

// by hash
const retval = Citizen.invokeNative('0x9970AE8C3D706139', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x9970AE8C3D706139);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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