_NETWORK_IS_GANG_OPEN
Hash
0xFCF96CCBD81B24C8Runtime name
NetworkIsGangOpenNamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_IS_GANG_OPEN(Any gangId);Parameters
| Name | Type | Description |
|---|---|---|
gangId | Any | — |
Returns BOOL
Usage
local retval = NetworkIsGangOpen(gangId)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFCF96CCBD81B24C8, gangId, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsGangOpen(gangId);
// by hash
const retval = Citizen.invokeNative('0xFCF96CCBD81B24C8', gangId, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFCF96CCBD81B24C8, gangId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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