RedM Natives

_NETWORK_IS_GANG_OPEN

Hash0xFCF96CCBD81B24C8
Runtime nameNetworkIsGangOpen
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_IS_GANG_OPEN(Any gangId);

Parameters

NameTypeDescription
gangIdAny—

Returns BOOL

Usage

Lua
local retval = NetworkIsGangOpen(gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFCF96CCBD81B24C8, gangId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsGangOpen(gangId);

// by hash
const retval = Citizen.invokeNative('0xFCF96CCBD81B24C8', gangId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFCF96CCBD81B24C8, gangId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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