RedM Natives

_NETWORK_KICK_GANG_MEMBER

banTimeSeconds is 120 in R* Scripts

Hash0xCD9E2D9BC52FD80F
Runtime nameNetworkKickGangMember
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_KICK_GANG_MEMBER(Player player, int banTimeSeconds);

Parameters

NameTypeDescription
playerPlayer—
banTimeSecondsint—

Returns void

Description

banTimeSeconds is 120 in R* Scripts

Usage

Lua
NetworkKickGangMember(player, banTimeSeconds)

-- always works, by hash
Citizen.InvokeNative(0xCD9E2D9BC52FD80F, player, banTimeSeconds)
JavaScript and C#
JavaScript
NetworkKickGangMember(player, banTimeSeconds);

// by hash
Citizen.invokeNative('0xCD9E2D9BC52FD80F', player, banTimeSeconds);
C#
Function.Call((Hash)0xCD9E2D9BC52FD80F, player, banTimeSeconds);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.