RedM Natives

_NETWORK_LEAVE_GANG

Hash0x0A04A07BC3074EDB
Runtime nameNetworkLeaveGang
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_LEAVE_GANG(BOOL disband);

Parameters

NameTypeDescription
disbandBOOL—

Returns void

Usage

Lua
NetworkLeaveGang(disband)

-- always works, by hash
Citizen.InvokeNative(0x0A04A07BC3074EDB, disband)
JavaScript and C#
JavaScript
NetworkLeaveGang(disband);

// by hash
Citizen.invokeNative('0x0A04A07BC3074EDB', disband);
C#
Function.Call((Hash)0x0A04A07BC3074EDB, disband);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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