RedM Natives

_NETWORK_SET_GANG_PRIVACY

Hash0xC5BF29F4035277C2
Runtime nameNetworkSetGangPrivacy
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_SET_GANG_PRIVACY(int privacyType);

Parameters

NameTypeDescription
privacyTypeint—

Returns BOOL

Usage

Lua
local retval = NetworkSetGangPrivacy(privacyType)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC5BF29F4035277C2, privacyType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSetGangPrivacy(privacyType);

// by hash
const retval = Citizen.invokeNative('0xC5BF29F4035277C2', privacyType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC5BF29F4035277C2, privacyType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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