RedM Natives

_NETWORK_SET_GANG_SIZE

Hash0x833D8268D51B4522
Runtime nameNetworkSetGangSize
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_SET_GANG_SIZE(int size);

Parameters

NameTypeDescription
sizeint—

Returns BOOL

Usage

Lua
local retval = NetworkSetGangSize(size)

-- always works, by hash
local retval = Citizen.InvokeNative(0x833D8268D51B4522, size, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSetGangSize(size);

// by hash
const retval = Citizen.invokeNative('0x833D8268D51B4522', size, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x833D8268D51B4522, size);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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