RedM Natives

_0x4046493D2EEACA0E

Hash0x4046493D2EEACA0E
Runtime nameN_0x4046493d2eeaca0e
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4046493D2EEACA0E();

Returns void

Description

_DISABLE_*

Usage

Lua
N_0x4046493d2eeaca0e()

-- always works, by hash
Citizen.InvokeNative(0x4046493D2EEACA0E)
JavaScript and C#
JavaScript
N_0x4046493d2eeaca0e();

// by hash
Citizen.invokeNative('0x4046493D2EEACA0E');
C#
Function.Call((Hash)0x4046493D2EEACA0E);
  • This native has no known name, so the runtime exposes it only as N_0x4046493d2eeaca0e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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