RedM Natives

_0xA201A3D0AC087C37

ANIMPOSTFX_*

Hash0xA201A3D0AC087C37
Runtime nameN_0xa201a3d0ac087c37
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA201A3D0AC087C37(const char* effectName);

Parameters

NameTypeDescription
effectNameconst char*—

Returns void

Description

ANIMPOSTFX_*

Usage

Lua
N_0xa201a3d0ac087c37(effectName)

-- always works, by hash
Citizen.InvokeNative(0xA201A3D0AC087C37, effectName)
JavaScript and C#
JavaScript
N_0xa201a3d0ac087c37(effectName);

// by hash
Citizen.invokeNative('0xA201A3D0AC087C37', effectName);
C#
Function.Call((Hash)0xA201A3D0AC087C37, effectName);
  • This native has no known name, so the runtime exposes it only as N_0xa201a3d0ac087c37 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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