RedM Natives

_0xB032C085D9A03907

_SET_D* or _SET_E*

Hash0xB032C085D9A03907
Runtime nameN_0xb032c085d9a03907
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB032C085D9A03907();

Returns void

Description

_SET_D* or _SET_E*

Usage

Lua
N_0xb032c085d9a03907()

-- always works, by hash
Citizen.InvokeNative(0xB032C085D9A03907)
JavaScript and C#
JavaScript
N_0xb032c085d9a03907();

// by hash
Citizen.invokeNative('0xB032C085D9A03907');
C#
Function.Call((Hash)0xB032C085D9A03907);
  • This native has no known name, so the runtime exposes it only as N_0xb032c085d9a03907 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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