RedM Natives

_0xE75CDDEBF618C8FF

ANIMPOSTFX_*

Hash0xE75CDDEBF618C8FF
Runtime nameN_0xe75cddebf618c8ff
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xE75CDDEBF618C8FF(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns BOOL

Description

ANIMPOSTFX_*

Usage

Lua
local retval = N_0xe75cddebf618c8ff(effectNameHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE75CDDEBF618C8FF, effectNameHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xe75cddebf618c8ff(effectNameHash);

// by hash
const retval = Citizen.invokeNative('0xE75CDDEBF618C8FF', effectNameHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE75CDDEBF618C8FF, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xe75cddebf618c8ff (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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