RedM Natives

_0xFD05B1DDE83749FA

R* Script spd_agnesdow1: p0 = SPD_AGNES_DOWD_01

Hash0xFD05B1DDE83749FA
Runtime nameN_0xfd05b1dde83749fa
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xFD05B1DDE83749FA(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns BOOL

Description

R* Script spd_agnesdow1: p0 = SPD_AGNES_DOWD_01

Usage

Lua
local retval = N_0xfd05b1dde83749fa(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFD05B1DDE83749FA, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xfd05b1dde83749fa(p0);

// by hash
const retval = Citizen.invokeNative('0xFD05B1DDE83749FA', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFD05B1DDE83749FA, p0);
  • This native has no known name, so the runtime exposes it only as N_0xfd05b1dde83749fa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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