RedM Natives

_0xFF584F097C17FA8F

Returns whether the 'killFX' setting is enabled.

Hash0xFF584F097C17FA8F
Runtime nameN_0xff584f097c17fa8f
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xFF584F097C17FA8F();

Returns BOOL

Description

Returns whether the 'killFX' setting is enabled.

ANIMPOSTFX_*

Usage

Lua
local retval = N_0xff584f097c17fa8f()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFF584F097C17FA8F, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xff584f097c17fa8f();

// by hash
const retval = Citizen.invokeNative('0xFF584F097C17FA8F', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFF584F097C17FA8F);
  • This native has no known name, so the runtime exposes it only as N_0xff584f097c17fa8f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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