CASCADE_SHADOWS_SET_CASCADE_BOUNDS
Hash
0xD9EDB2E4512D563ERuntime name
CascadeShadowsSetCascadeBoundsNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD2936CAB8B58FCBDSignature
void CASCADE_SHADOWS_SET_CASCADE_BOUNDS(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | BOOL | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
p6 | BOOL | — |
p7 | float | — |
Returns void
Usage
CascadeShadowsSetCascadeBounds(p0, p1, p2, p3, p4, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0xD9EDB2E4512D563E, p0, p1, p2, p3, p4, p5, p6, p7)JavaScript and C#
CascadeShadowsSetCascadeBounds(p0, p1, p2, p3, p4, p5, p6, p7);
// by hash
Citizen.invokeNative('0xD9EDB2E4512D563E', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6, p7 + 0.0000001);Function.Call((Hash)0xD9EDB2E4512D563E, p0, p1, p2, p3, p4, p5, p6, p7);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.