RedM Natives

CASCADE_SHADOWS_SET_CASCADE_BOUNDS

Hash0xD9EDB2E4512D563E
Runtime nameCascadeShadowsSetCascadeBounds
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD2936CAB8B58FCBD

Signature

void CASCADE_SHADOWS_SET_CASCADE_BOUNDS(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7);

Parameters

NameTypeDescription
p0Any—
p1BOOL—
p2float—
p3float—
p4float—
p5float—
p6BOOL—
p7float—

Returns void

Usage

Lua
CascadeShadowsSetCascadeBounds(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0xD9EDB2E4512D563E, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
CascadeShadowsSetCascadeBounds(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xD9EDB2E4512D563E', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6, p7 + 0.0000001);
C#
Function.Call((Hash)0xD9EDB2E4512D563E, p0, p1, p2, p3, p4, p5, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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