RedM Natives

ENABLE_MOON_CYCLE_OVERRIDE

Old name: _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH

Hash0x6FE93BCC7BF12B63
Runtime nameEnableMoonCycleOverride
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2C328AF17210F009

Signature

void ENABLE_MOON_CYCLE_OVERRIDE(float strength);

Parameters

NameTypeDescription
strengthfloat—

Returns void

Description

Old name: _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH

Usage

Lua
EnableMoonCycleOverride(strength)

-- always works, by hash
Citizen.InvokeNative(0x6FE93BCC7BF12B63, strength)
JavaScript and C#
JavaScript
EnableMoonCycleOverride(strength);

// by hash
Citizen.invokeNative('0x6FE93BCC7BF12B63', strength + 0.0000001);
C#
Function.Call((Hash)0x6FE93BCC7BF12B63, strength);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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