REMOVE_PARTICLE_FX_IN_RANGE
Hash
0x87B5905ECA623B68Runtime name
RemoveParticleFxInRangeNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDD19FA1C6D657305Signature
void REMOVE_PARTICLE_FX_IN_RANGE(float X, float Y, float Z, float radius);Parameters
| Name | Type | Description |
|---|---|---|
X | float | — |
Y | float | — |
Z | float | — |
radius | float | — |
Returns void
Usage
RemoveParticleFxInRange(X, Y, Z, radius)
-- always works, by hash
Citizen.InvokeNative(0x87B5905ECA623B68, X, Y, Z, radius)JavaScript and C#
RemoveParticleFxInRange(X, Y, Z, radius);
// by hash
Citizen.invokeNative('0x87B5905ECA623B68', X + 0.0000001, Y + 0.0000001, Z + 0.0000001, radius + 0.0000001);Function.Call((Hash)0x87B5905ECA623B68, X, Y, Z, radius);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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