RedM Natives

SET_HIDOF_OVERRIDE

Old name: _SET_HIDOF_ENV_BLUR_PARAMS

Hash0xCC23AA1A7CBFE840
Runtime nameSetHidofOverride
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBA3D65906822BED5

Signature

void SET_HIDOF_OVERRIDE(BOOL p0, BOOL p1, float p2, float p3, float p4, float p5);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—
p2float—
p3float—
p4float—
p5float—

Returns void

Description

Old name: _SET_HIDOF_ENV_BLUR_PARAMS

Usage

Lua
SetHidofOverride(p0, p1, p2, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0xCC23AA1A7CBFE840, p0, p1, p2, p3, p4, p5)
JavaScript and C#
JavaScript
SetHidofOverride(p0, p1, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0xCC23AA1A7CBFE840', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001);
C#
Function.Call((Hash)0xCC23AA1A7CBFE840, p0, p1, p2, p3, p4, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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