SET_PARTICLE_FX_NON_LOOPED_ALPHA
Hash
0xE8A35938A7026CEARuntime name
SetParticleFxNonLoopedAlphaNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1311
GTA V hash
0x77168D722C58B2FCSignature
void SET_PARTICLE_FX_NON_LOOPED_ALPHA(float alpha);Parameters
| Name | Type | Description |
|---|---|---|
alpha | float | — |
Returns void
Usage
SetParticleFxNonLoopedAlpha(alpha)
-- always works, by hash
Citizen.InvokeNative(0xE8A35938A7026CEA, alpha)JavaScript and C#
SetParticleFxNonLoopedAlpha(alpha);
// by hash
Citizen.invokeNative('0xE8A35938A7026CEA', alpha + 0.0000001);Function.Call((Hash)0xE8A35938A7026CEA, alpha);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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