RedM Natives

SET_PARTICLE_FX_OVERRIDE

Hash0xBE711A169E9C7E95
Runtime nameSetParticleFxOverride
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEA1E2D93F6F75ED9

Signature

void SET_PARTICLE_FX_OVERRIDE(const char* oldAsset, const char* newAsset);

Parameters

NameTypeDescription
oldAssetconst char*—
newAssetconst char*—

Returns void

Usage

Lua
SetParticleFxOverride(oldAsset, newAsset)

-- always works, by hash
Citizen.InvokeNative(0xBE711A169E9C7E95, oldAsset, newAsset)
JavaScript and C#
JavaScript
SetParticleFxOverride(oldAsset, newAsset);

// by hash
Citizen.invokeNative('0xBE711A169E9C7E95', oldAsset, newAsset);
C#
Function.Call((Hash)0xBE711A169E9C7E95, oldAsset, newAsset);

See also

Sources

alloc8or RDR3 NativeDB

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