SET_PARTICLE_FX_OVERRIDE
Hash
0xBE711A169E9C7E95Runtime name
SetParticleFxOverrideNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEA1E2D93F6F75ED9Signature
void SET_PARTICLE_FX_OVERRIDE(const char* oldAsset, const char* newAsset);Parameters
| Name | Type | Description |
|---|---|---|
oldAsset | const char* | — |
newAsset | const char* | — |
Returns void
Usage
SetParticleFxOverride(oldAsset, newAsset)
-- always works, by hash
Citizen.InvokeNative(0xBE711A169E9C7E95, oldAsset, newAsset)JavaScript and C#
SetParticleFxOverride(oldAsset, newAsset);
// by hash
Citizen.invokeNative('0xBE711A169E9C7E95', oldAsset, newAsset);Function.Call((Hash)0xBE711A169E9C7E95, oldAsset, newAsset);See also
RESET_PARTICLE_FX_OVERRIDEResets the effect of SET_PARTICLE_FX_OVERRIDE
Sources
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