RedM Natives

RESET_PARTICLE_FX_OVERRIDE

Resets the effect of SET_PARTICLE_FX_OVERRIDE

Hash0x274B3DABF7E72DEF
Runtime nameResetParticleFxOverride
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x89C8553DD3274AAE

Signature

void RESET_PARTICLE_FX_OVERRIDE(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns void

Description

Resets the effect of SET_PARTICLE_FX_OVERRIDE

Usage

Lua
ResetParticleFxOverride(name)

-- always works, by hash
Citizen.InvokeNative(0x274B3DABF7E72DEF, name)
JavaScript and C#
JavaScript
ResetParticleFxOverride(name);

// by hash
Citizen.invokeNative('0x274B3DABF7E72DEF', name);
C#
Function.Call((Hash)0x274B3DABF7E72DEF, name);

See also

Sources

alloc8or RDR3 NativeDB

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