SET_TRANSITION_TIMECYCLE_MODIFIER
Hash
0xFF927A09F481D80CRuntime name
SetTransitionTimecycleModifierNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x3BCF567485E1971CSignature
void SET_TRANSITION_TIMECYCLE_MODIFIER(const char* modifierName, float transitionBlend);Parameters
| Name | Type | Description |
|---|---|---|
modifierName | const char* | — |
transitionBlend | float | — |
Returns void
Usage
SetTransitionTimecycleModifier(modifierName, transitionBlend)
-- always works, by hash
Citizen.InvokeNative(0xFF927A09F481D80C, modifierName, transitionBlend)JavaScript and C#
SetTransitionTimecycleModifier(modifierName, transitionBlend);
// by hash
Citizen.invokeNative('0xFF927A09F481D80C', modifierName, transitionBlend + 0.0000001);Function.Call((Hash)0xFF927A09F481D80C, modifierName, transitionBlend);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.