RedM Natives

SET_TRANSITION_TIMECYCLE_MODIFIER

Hash0xFF927A09F481D80C
Runtime nameSetTransitionTimecycleModifier
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3BCF567485E1971C

Signature

void SET_TRANSITION_TIMECYCLE_MODIFIER(const char* modifierName, float transitionBlend);

Parameters

NameTypeDescription
modifierNameconst char*—
transitionBlendfloat—

Returns void

Usage

Lua
SetTransitionTimecycleModifier(modifierName, transitionBlend)

-- always works, by hash
Citizen.InvokeNative(0xFF927A09F481D80C, modifierName, transitionBlend)
JavaScript and C#
JavaScript
SetTransitionTimecycleModifier(modifierName, transitionBlend);

// by hash
Citizen.invokeNative('0xFF927A09F481D80C', modifierName, transitionBlend + 0.0000001);
C#
Function.Call((Hash)0xFF927A09F481D80C, modifierName, transitionBlend);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.