RedM Natives

SET_TV_AUDIO_FRONTEND

Probably changes tvs from being a 3d audio to being "global" audio

Hash0x64437C98FCC5F291
Runtime nameSetTvAudioFrontend
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x113D2C5DC57E1774

Signature

void SET_TV_AUDIO_FRONTEND(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

Probably changes tvs from being a 3d audio to being "global" audio

Usage

Lua
SetTvAudioFrontend(toggle)

-- always works, by hash
Citizen.InvokeNative(0x64437C98FCC5F291, toggle)
JavaScript and C#
JavaScript
SetTvAudioFrontend(toggle);

// by hash
Citizen.invokeNative('0x64437C98FCC5F291', toggle);
C#
Function.Call((Hash)0x64437C98FCC5F291, toggle);

Sources

alloc8or RDR3 NativeDB

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