RedM Natives

USE_PARTICLE_FX_ASSET

Hash0xA10DB07FC234DD12
Runtime nameUseParticleFxAsset
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6C38AF3693A69A91

Signature

void USE_PARTICLE_FX_ASSET(const char* fxName);

Parameters

NameTypeDescription
fxNameconst char*—

Returns void

Description

fxName: see data_0/data/effects/ptfx/fxlists/

Usage

Lua
UseParticleFxAsset(fxName)

-- always works, by hash
Citizen.InvokeNative(0xA10DB07FC234DD12, fxName)
JavaScript and C#
JavaScript
UseParticleFxAsset(fxName);

// by hash
Citizen.invokeNative('0xA10DB07FC234DD12', fxName);
C#
Function.Call((Hash)0xA10DB07FC234DD12, fxName);

Sources

alloc8or RDR3 NativeDB

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